Saturday, December 12, 2009
Counter Strike supports spectators that can observe the rest of the round from multiple selectable views, although some Counter Strike servers disable some of these views to prevent dead players from revealing information about players still on the game. This form of cheating in Counter Strike Servers is known as "ghosting".
The most known site for CS Servers is Counter-Strike.com that has been offering to users fast map download servers on their web hosting accounts with a single click. This is great for every Counter-Strike player out there. The CS game servers or Counter-Strike 1.6 game servers can be made by anyone, but it's more easy and convenient to play on most known servers.
Site Map:
Counter Strike Servers List - CS 1.6
2 hns.cstrike.ro RO
3 games.birotec.ro RO
4 justice.idle.ro RO
5 idle.gotdns.org RO
6 cs.rau.ro RO
7 cs2.roedu.net RO
8 cs.witdata.ro RO
9 cstrike.assault.ro RO
10 traficzone.ro RO
11 fun.opal.ro RO
12 cs3.cyberspace.ro RO
13 games.prolinksystem.ro RO
14 strike.ro RO
15 cs.gmb.ro RO
16 games.opennetwork.ro RO
17 cs.fdx.ro RO
18 games.cepc.ro RO
19 cs.zef-net.ro RO
20 gods.vta.ro RO
21 cs.elevated.ro RO
22 games.braila.rdsnet.ro RO
23 games.tc-net.ro RO
24 cstrike.madnet.ro RO
25 splash.rdsbv.ro RO
26 cs.astral.ro RO
27 cs.almsoft.net RO
28 eles.idle.ro RO
29 eforie.mine.nu RO
30 cs.moonlightclub.ro RO
Counter Strike Servers List - CS 1.5
2 yellowigc.ro RO
3 games.ploiesti.rdsnet.ro RO
4 cstrike1.linkmania.ro RO
5 dotcomi.rdsnet.ro RO
6 games3.kappa.ro RO
7 games1.evolva.ro RO
8 cs.moonlightclub.ro RO
9 vampire-city.com DE
10 cs.danger.lv LV
11 cs.neomrx.ro RO
12 cs.ak-47.su RU
13 sir-cs.ath.cx DE
14 tibia.isb.com.pl PL
15 enterzone.gameszone.ro RO
16 cs1.oyunadresi.com TR
17 cs2.oyunadresi.com TR
18 cs3.oyunadresi.com TR
19 games.astral.ro RO
20 azteca.d3vil.ro RO
21 cs11.senoyna.com TR
22 cs15.oyunadresi.com TR
23 cs9.senoyna.com TR
24 cs6.senoyna.com TR
25 cs1.senoyna.com TR
26 cs2.senoyna.com TR
27 cs3.senoyna.com TR
28 cs.fuckmicrosoft.fr FR
29 cs1.livecs.org TR
30 cs.mentol.ro RO
Counter Strike Anti-Cheat
Cheating Death
Anti-cheats are programs designed to detect cheats and deal with cheaters. Anti-cheats come in two main forms, anti-cheat clients and server-side only anti-cheats. Anti-cheat clients usually have a server-side component which they authenticate with to enforce purity of the client. One downside to anti-cheat clients is that they have to be kept up to date by the player, which is tedious and can lead to players avoiding the servers which use the anti-cheat rather than dealing with the inconvenience of downloading it.
A server-side only anti-cheat does not require any additional programs or actions from the players to play on the server, as only the server
We are presenting 3 of the most known anticheat programs:
- Cheating Death
- VAC: Valve's Anti Cheat
- HLGuard
Cheating Death Anti-Cheat
Cheating-Death
Cheating-Death (C-D) is an anti-cheat system which includes both a server and client. Unlike HLGuard, which is a server-side only anti-cheat, C-D offers more protection by blocking the cheats themselves before the player joins the server.
Cheating-Death (C-D) is an anti-cheat system which includes both a server and client. Unlike HLGuard, which is a server-side only anti-cheat, C-D offers more protection by blocking the cheats themselves before the player joins the server.
Unfortunately, the C-D anti-cheat system is incompatible with VAC secured MODs. As of v2.2.0, C-D can work with VAC supported MODs as long as VAC is disabled. Otherwise, C-D will shutdown if VAC is detected.
Overview:
The main difference between Cheating-Death (C-D) and the other anti-cheating packages available is that it does not have cheat specific detection methods. Instead, it tries to make cheats less effective, and to prevent cheats from getting information. In most cases this leads to cheats simply not working.
How Cheating-Death Works:
Cheating-Death works by wedging itself in between the engine and the cheat. This is what makes C-D different than most anti-cheat software. It does not run as a separate program outside of the game, but is actually loaded into the game. Here is what C-D does:
If C-D detects that you cannot see a player, it will move that player's location behind you. This does several things. First, it makes wallhacks less effective. Even if you have transparent walls, you cannot see enemies behind them, until at least part of the enemy is visible on the screen.
Second, it makes radars and ESP boxes less effective. ESP boxes are boxes drawn on top of players, these boxes will show up through walls. If a player is crouching on the other side of a wall, a box will be drawn on the wall right where the player is crouching. Even though you cannot see the player, the ESP box gives you their exact position.
Furthermore, C-D gives the MOD inaccurate information about players' positions. This will ruin ESP, aimbot and other features common in cheats. It will not affect collision detection, because that is done by the engine, which still has accurate information.
Finally, C-D monitors places commonly used by cheats to intercept data from the engine. If Cheating-Death notices that one of these locations has been modified, it disconnects the player. This deprives the cheats of the information they need in order to function, and forces them to change the way they get information which is quite hard, instead of just making themselves look different which is relatively easy.
Other Benefits of Cheating-Death:
Here are some other benefits of CD:
- No network problems. C-D does not open any network connections. Instead it uses Half-Life's built-in messaging system for its client/server communications. You do not have to worry about reconfiguring your firewall or router to use C-D. If Half-Life works on your network, then C-D works on it too.
- No lag. C-D does not use up your bandwidth by sending a lot of information on the network. C-D's challenge packet is very small (22 bytes) and is only sent every few minutes.
- No list of cheats to update. Since C-D only aims to block certain cheating methods instead of specific cheats, it does not have a list of known cheats that needs to be frequently updated.
- No unfair bans. When you get disconnected from a server with a violation, the reason for being disconnected is between you and your conscience. The server admin does not know why you disconnected and therefore cannot ban you. We like to think that everyone is welcome to come back and play fair with cheats turned off.
- No constant downloading. You only have to download C-D once, the auto-update feature keeps you up to date.
- Frequent updates. If we become aware of cheats that get past C-D, we will release a new version. The average time between cheat release and C-D release is currently 72 hours, but may vary depending on the cheat.
As you now know, Cheating-Death is very different that most other anti-cheating programs. Its main focus has been to make the game more enjoyable, without a lot of hassle. We hope we have been successful.
HLGuard Anticheat
HLGuard
HLGuard is a server-side anti-cheat system for Half-Life and it's many MODs. Originally developed under the name CSGuard by OLO before moving to United Admins who adapted it for use with all HL mods, the project has now been given a new home here at TZP where we plan to further develop it's features and introduce new detection methods.
Main features include:
- Aimbot detection
- Aimbot detection
- Aimbot detection
- Cvar enforcement
- Name banning
- Built-in Steambans client
- SkyWalk Guard System
The list goes on. It also provides a customisable output for logs, so you can output in any format you want, this can be useful for displaying caught cheaters on your website. Upgrading users from before 1.7 please note: Due to the changes in the internal structure, it is strongly recommended that you either delete or rename your HLGuard folder before installing HLGuard 1.7 or newer!
HLGuard Server Commands |
Server Commands: hlguard hlguard hlguard mode: 1, 2, 3, 4, 5 or 6 bitmask: bitmask of the modes to be enabled. 0 to disable HLGuard. hlg_action " adds an action to link to checked aliases flag: Identifier for this action found/not found: whether the alias checked by hlg_check's linked with this action are detected or not detected command: command to execute if conditions are true hlg_aimbot " adds an action for aimbot detections hlg_check " adds an alias to scan for alias: alias to scan for description: name of cheat flags: flags to link this check with hlg_clexec <# executes a command on a number of clients userid: the unique userid of a player uniqueid: Steam ID hlg_reset hlg_reset resets hlguard [ignores any hlg_loadmode commands while reloading and loads mode net/lan/league] hlg_log " logs a string to both the current server log file and the HLG log file. hlg string: text string with % variable support hlg_menucvar " adds a menu spot to hlg_menu under the server cvar part cvar: a cvar, hlg_delay for example. step: step increase within 0 and hlg_menucmd " adds a menu spot to hlg_menu under the server commands part hlg_menuplayer " adds a menu spot to hlg_menu under the player commands part hlg_agreement hlg_agreement " adds a line to the agreement or shows the current agreement hlg_write " writes a message to the current hlg_writefile hlg_conncommand " adds a command to the list of commands to be executed on clients when connecting hlg_exec " executes a normal config file or a z config file with % variable support. hlg_listexec lists all files executed with hlg_exec hlg_blockcommand hlg_blockcommand " blocks a client command when used, or shows current blocked commands (Note: Not all commands can be blocked) hlg_loadmode loads net/lan/league mode, should only be used once hlg_updateconfigs performs a manual config update hlg_swzone mod hlg_swzone map |
Valve Anti-Cheat ( VAC )
Valve Anti-Cheat ( VAC )
The Valve Anti-Cheat Module:
VAC is an anti-cheat implementation introduced by valvesoftware to aid server admins in clamping down on those people in the community who have no respect for the game, nor for the people who actually play the game without the need of cheats.
VAC is a server-based implementation which means that it is installed on the half-life dedicated server, and will check clients are cheat free compliant -- if found not to be, it will issue a incremental ban from all VAC 'secure' servers. The ban that will be issued to the cheater will depend on the severity of the cheat, and or the number of offenses. We won't be listing exactly what VAC checks for, but we will detail how to activate the module on your server.
Installing VAC on your server:
Installing VAC on your server is a 2 minute process, and can be achieved in a number of ways.
1. add -secure to your hlds target line which will initiate the module download automatically from speakeasy.net when you start the hlds session.
OR
2. navigate to your cstrike/liblist.gam file, and open it with an editor such as notepad. You'll see a line in there which will say "secure 0", change the 0 to a 1 to activate it, save the file, and start your server up. The server will then download the latest version of the modules to your server.
About VAC Updates:
Valve periodically updates the VAC modules, which in turn, your server will download and update them automatically. You can keep uptodate with when new modules are released via Counter-Servers main page, or by subscribing to the Valve mailing lists.
Counter Strike Maps
The maps in Counter-Strike determine the gameplay and mission objectives. There are three official types of maps in Counter-Strike:
- Hostage rescue maps, identified by "cs" before the name (eg. cs_militia, cs_office), where the counter-terrorist team's objective is to free several non-player characters that are present near the terrorist base
- Bomb defusal maps, identified by "de" before the name, (eg. de_dust, de_aztec), where the terrorist team must try to plant explosives at specific sites in the map and protect it for a set amount of time while the counter-terrorists attempt to defuse it. Counter-terrorists can purchase a kit to cut the bomb defusal time in half.
- Assassination maps, with an "as" prefix, (eg. as_oilrig), in which one member of the counter-terrorist team becomes a VIP, and must be protected from assassination until he reaches an escape zone. This game mode is not present in Counter-Strike: Source.
Terrorist Escape maps were tested in the beta, where the terrorists' started in a jail and had to reach a checkpoint within a time limit, finding better weapons along the way. It was discontinued as it gave the counter-terrorist side too much of an advantage. During beta, player-controlled vehicles were tested on a racing map which was also discontinued.
Professional tournaments only involve bomb defusal maps. The Counter-Strike and Counter-Strike: Source map de_dust2 is currently the most played first person shooter map in history. [citation needed]
There are hundreds of unofficial prefixes in Counter-Strike now, including:
- AWP Arena maps, with an "awp" prefix, are small arena-type maps where players fight using Arctic Warfare Magnum Sniper Rifles only, which are often misnamed AWPs.
- Frag Yard maps, identified by "fy" before the name, (eg. fy_iceworld), are also small arena-type maps with various weapons lying around at the spawnpoint. The players must use these weapons to beat the other team, however the weapons have limited ammo. These maps usually have a buy zone somewhere in the middle instead of the spawnpoints, at a fair distance.
- Surfing maps, prefixed with "surf", (eg. surf_legends, surf_graphia), are maps where players use their strafing keys to "surf" special ramps. These maps are sorted into two categories – skill maps where players need extreme skill to complete the map and gun games where shooting each other gets a bigger role. These maps usually have a "jail" where players who fall off go. Those who beat the map often get the privilege to execute the prisoners.
Players also have the ability to create their own maps using the Valve Hammer Editor.
Weapons
One of the features of the original incarnations of Counter-Strike was that it did not feature fictional weapons like most games, instead using only existing firearms used the world over by real terrorist cells, counter-terrorist squads, armed forces, and law enforcement units.
The weapons are, however, only semi-realistic; many of them are incorrect in small details such as the caliber of ammunition or in their naming. Part of the reason for straying from realism is to balance the game; the Glock 18 pistol for instance lacks the auto fire mode as that would have given the player a potent submachine gun, the Five-seveN and P90 lack Kevlar piercing capabilities, the Colt M4A1 Carbine had its scope removed since it was positioned as a closer-range assault rifle in contrast to the Steyr AUG, and SIG 552 is not used by real terrorists (because of its high price). The Beretta Elite 96G dual pistols (the game incorrectly lists the ammunition as 9 mm instead of .40 S&W) and Desert Eagle are not practical weapons for special operations and were added as a homage to popular movies.
Others do not operate their firing movement quite as their real-life counterparts do, and many of them are inaccurately 'mirrored', wherein the spent cases are ejected from the wrong side of the weapon. This is attributed to the fact that one of the designers was left-handed, and modeled the weapons being held in the left hand. They were then mirrored to the right side, resulting in these inaccuracies. The Counter-Strike team acknowledges that "not every weapon will be perfectly accurate or realistic".
When early versions of the mod were released, the weapons were presented in the menus with their actual names and manufacturers such as Colt M4A1 and AK-47, but versions from 1.6 on featured fictional manufacturers (and some models) instead, such as "Maverick M4A1" and "CV-47" respectively. Fictional names had to be made up as the actual weapon names were trademarked by their respective manufacturers. However, the internal names used by the developer's console, key bindings and macros were not changed and thus often preserve the original designations; for example, the "Bullpup" (Steyr AUG) is still named "aug" internally, and so is the M4A1.
List of weapons
Counter-Terrorists
- Knife – melee weapon.
- USP .45 ACP Tactical – default Counter-Terrorist pistol w/ removable suppressor.
- Desert Eagle Mark XIX .50 AE – pistol.
- SIG P228 – pistol.
- Five-seveN – pistol. (Unique to Counter-Terrorists)
- Benelli M3 – shotgun, pump-action.
- XM1014 – shotgun, automatic.
- MP5N – submachine gun.
- Steyr TMP – submachine gun. (Unique to Counter-Terrorists)
- P90 – submachine gun.
- UMP45 – submachine gun.
- FAMAS – assault rifle w/ burst capability. (Unique to Counter-Terrorists)
- M4A1 – assault rifle w/ removable suppressor. (Unique to Counter-Terrorists)
- Steyr AUG – assault rifle w/ scope. (Unique to Counter-Terrorists)
- Steyr Scout – bolt-action sniper rifle.
- Arctic Warfare Magnum – bolt-action sniper rifle.
- SG 550 Sniper – battle rifle w/ scope. (Unique to Counter-Terrorists)
- M249 Para – machine gun.
Terrorists
- Knife – melee weapon.
- Glock 18 – default Terrorist pistol, with three-shot burst capability.
- Desert Eagle Mark XIX .50 AE – pistol.
- SIG P228 – pistol.
- Beretta 96G Dual Elites 9 mm – pistols wielded akimbo. (Unique to Terrorists)
- Benelli M3 – shotgun, pump-action.
- XM1014 – shotgun, automatic.
- MP5N – submachine gun.
- MAC-10 – submachine gun. (Unique to Terrorists)
- P90 – submachine gun.
- UMP45 – submachine gun.
- Galil – assault rifle. (Unique to Terrorists)
- AK-47 – assault rifle. (Unique to Terrorists)
- SG 552 – assault rifle w/ scope. (Unique to Terrorists)
- Steyr Scout – bolt-action sniper rifle.
- Arctic Warfare Magnum – bolt-action sniper rifle.
- G3SG/1 – battle rifle w/ scope. (Unique to Terrorists)
- M249 Para – machine gun.
Players are permitted to carry a pistol as a sidearm and primary weapon, whether it be a shotgun, submachine gun, rifle or machine gun. Shotguns are useful in a handful of maps for ambush situations. Submachine guns are affordable and moderately effective at medium and short ranges, but ineffective against armored players at longer ranges. Rifles are generally the most expensive weapons, however they are long-ranged and can penetrate crates and doors.
The Desert Eagle is unique among pistols in the fact that it can penetrate soft objects (such as wooden crates and doors) like rifles. The P90 has the second largest magazine (the largest magazine
belongs to the M249 and its belt-feed system) of any weapon in the game. After several rounds, with enough money accumulated, players opt for the assault rifles, most commonly the M4A1 and AK-47, and the next most popular being the scoped AUG and SG 552.With the exception of the Steyr Scout, sniper rifles will significantly weigh down a player's movement, so one member of the team will perform a sniping role. The most popular is the AWM (often misnamed the AWP) which is much feared since it can kill an enemy with one shot, with the Steyr Scout being a less powerful but lighter and cheaper alternative. The G3SG/1 and SG 550 are less powerful than the AWM but are semi-automatic and have the option of full-automatic fire, thus giving room for error. (The G3SG/1 and SG 550 Sniper are classified as sniper rifles in the game, but they are properly named battle rifles due to their large size and auto fire capabilities.)
Cheating
Counter-Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as 'hacking' in reference to program or 'hack' executed by the user.
Typical cheats are:
- Wallhacks, which allow the player to see through walls. These work by altering the display driver to display objects that are normally obscured.
- Speedhacks, which give the player increased speed. These work by sending false synchronisation data to servers.
- No recoil, which keeps the players gun shooting straight on the x axis without a kickback by removing gun physics. No spread is used to make a players gun shoot straight along the y axis.
- Aimbots, which helps the player aim at enemies. These work by moving the player's view to anticipate an enemy's position.
- ESP, which shows textual information about the enemy, such as, health, name, and distance
- Barrel hack, which shows a line that depicts where the enemy is looking
- Anti-flash and anti-smoke, which remove the flashbang and smoke grenade effect.
- Grenade Dodger, which moves player farther or closer to a grenade, depending on settings.
- Fanatic, the worst hack of them all. Aimbot, speed, lasers, WALLS, esp, and the newest one: Team kill bot.
Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC enabled server
risk having their account permanently banned from all VAC secured servers.With the first version of VAC a ban took force almost instantly after being detected, and the cheater had to wait 2 years to have the account unbanned. Since VAC's second version, cheaters are not banned automatically. Rather, they are banned according to a delayed banning system, and bans are permanent. Many cheats are still not detected by VAC, and often the only effective anti-cheat device is a human administrator watching an online game; however, it can be very difficult to differentiate between skill, luck and cheating (however, there are some obvious signs – for example, if a player's screen shakes all the time while being spectated, they are most certainly using an aimbot) and server admins only have the power to ban users from their server. VAC, while being effective in some ways, has also provided a boost in the purchasing of private hacks. These hacks are updated frequently, as to prevent detection, and are only available to those who pay to use them.
Player skins
Before a player may join a match, he or she must first choose a faction (either Counter-Terrorist (CT) or Terrorist (T)) and select one of the following player model
skins, a visual representation of the player in-game.Counter-Terrorists: Counter-terrorist player skins are based on real-world international counter-terrorist forces.
- SEAL Team 6 (DEVGRU) – Counter-terrorist unit of the United States of America. Olive drab camouflage, suitable for woodland maps.
- GSG 9 – Counter-terrorist unit of the Federal Republic of Germany. Cerulean uniform with desert camouflage helmet. Camouflage suitable for urban maps.
- SAS – Counter-terrorist unit of the United Kingdom of Great Britain and Northern Ireland. Black camouflage and gas mask, suitable for any dark areas or night-time maps.
- GIGN – Counter-terrorist unit of the French Republic. Navy blue uniform (with a riotsquad helmet in Counter Strike: Source), suitable for urban maps.
Terrorists: Terrorist player skins are based on fictitious terrorist cells.
- Phoenix Connection – Terrorist cell formed out of the former Union of Soviet Socialist Republics during its fall. Based in and around Eastern Europe. Dark blue shirt with ski mask and ballistic vest, with winter camouflage trousers. May be mistaken for Counter-terrorist from afar, suitable for urban maps.
- Elite Crew – Mysterious terrorist cell, probably based on Valve programmers. Claims to have "world domination" as its objective and is based in and around the Middle East. Green jacket and khaki trousers, moderately suitable for desert maps, but more for woodland and jungle maps.
- Arctic Avengers – Terrorist cell based in the Kingdom of Sweden. Ski mask with winter camouflage, very suitable for snow maps, unsuitable for everything else.
- Guerrilla Warfare – Terrorist cell based in South America and the Middle East. Woodland camouflage, suitable for woodland and jungle maps.
A former terrorist skin was the Irish Republican Army. The old SEAL model was similar to the current GIGN model, though the SEAL had a darker uniform and thicker vest.
Friday, December 11, 2009
What Is Counter Strike?

CS is a first-person shooter created by Valve Software
Counter strike's original game HL was first released to the public on June 18th, 1999. Short after this, Counter-Strike commenced as a simple fan-produced mod for Half-Life. Thanks to a series of steadily-improving beta releases, Counter Strike started to foster a progressively-enlarging and dedicated following. As the fast-paced, tactical game play was elaborated and bettered, and as new constructs and mappings were introduced, Counter-Strike impressed from being a mere Half-Life mod to an entirely new game.
Along with the release of Steam, Valve's digital content delivery system, Counter-Strike discovered afresh footing within the gamers all over the world. CS’s first single-player chapter, Counter-Strike: Condition Zero was a great winner among fans, delivering many new features and upgraded graphics to the classic CS. The release of Counter-Strike: Source alone helped boost the series further towards its instantly legendary status. Counter-Strike is almost as close as you will ever get to saving the world; or destroying it!